The changes reported there are now in: The Clockwork City, the Tsaesci serpent-men, and the Reachmen are now recruitable mercenary armies. We first reported on the 2.0 update earlier this year and, impressively, the modders got it out the door before the year closed. This is the “last big update” for the mod, which has been in development since 2015, and therefore uses the objectively superior old Total War naming scheme. The update also adds the Stormcloaks and the dark elf Great House Sadras as playable factions. It now includes the fourth era of the Elder Scrolls world, the setting for the civil war in Skyrim that defines The Elder Scrolls V. After months of teasing (and work), the modders behind The Elder Scrolls: Total War for Medieval II: Kingdoms have released their 2.0 update.
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